# The Brain-Frying Effects of the Metaverse Explained
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Understanding the Concerns of Virtual Reality
What captures my attention most on Twitter is the interplay of ideas that ignite my passion. When I spot those connections, I feel compelled to share them here. Join me, if you're curious.
Recently, Mathew Ingram tweeted about his thoughts on virtual reality (VR). While I’m merely a bystander in the VR scene, it frequently comes up in my work with Silicon Valley. It seems that everyone is constructing their own dreams using VR, artificial intelligence (AI), and machine learning (ML). If you enjoy acronyms, I could keep listing them; they flow through our conversations like water.
The phenomenon known as cybersickness has emerged, and it sounds quite uncomfortable.
The problem appears to stem from two main factors: firstly, the alteration of perception, which can be especially troubling for those with sensitivity to peripheral vision. If you haven't experienced this, consider yourself lucky, although that may soon change due to a recent development.
As Mathew points out, this development is tied to the rapid advancement of technology. In earlier times—let’s say 2020—the processing capabilities for VR were somewhat cumbersome. In Silicon Valley, we strive to create devices that are cheaper, faster, and easier to replicate. However, this pursuit often leads to compromises, or as some might call them, "trade-offs," that affect user experience.
This situation presents a bit of a paradox: to enhance the accessibility and affordability of VR, companies are shrinking devices and utilizing less powerful processors. Unfortunately, these modifications can result in jarring graphics that ultimately increase the incidence of cybersickness among users.
His article is captivating and definitely worth your time. It immediately reminded me of a tweet from Connecticut Senator Chris Murphy, who recently visited Silicon Valley. First, it's great to see him engaging with our unique environment. Secondly, his insights were intriguing.
Senator Murphy is raising essential questions that connect back to VR. In this area, there's a strong push for innovation. If version A was successful, then A.5 must be an improvement—especially if it’s more efficient and cost-effective. Yet, when I adopt a social sciences perspective, I recognize that people struggle to keep pace with technological advancements.
Anyone who has assisted their parents with tech issues can attest to this reality. I hope the Senator takes his observations further and organizes a summit or conference to reshape our thinking about the evolution of technology and the objectives that should guide it. We need to focus on human-centered goals that resonate with our values and enhance our lives.
The drive for faster and cheaper solutions is insufficient—how many iPhones do we truly need in our landfills?
Section 1.1 The Dangers of Cybersickness
Cybersickness can manifest through symptoms such as dizziness and disorientation, leading to a challenging user experience. This condition often arises from rapid technological advancements that compromise the quality of VR experiences.
Subsection 1.1.1 A Closer Look at Cybersickness Symptoms
Section 1.2 The Push for Innovation
The relentless pursuit of innovation in technology can overshadow the need for thoughtful consideration of its effects on users. As devices become more advanced, it’s crucial to ensure that they remain user-friendly and accessible.
Chapter 2 The Role of Legislative Insight
As we navigate this complex landscape, the insights from policymakers like Senator Murphy can guide us in making more conscious choices about technology's future.